The new powerful Filter Forge 4.0 has entered beta testing!
Grab the free beta version that is a 30-day fully functional trial of Filter Forge Professional 4.0. To use the beta beyond the trial period, buy Filter Forge 3.0 and get a free key for the 4.0 beta. This is the second stage of the beta test, with more stages to come.
You can preorder an upgrade from your Filter Forge version to Filter Forge 4.0 at a special price. The offer is valid until the commercial release of Filter Forge 4.0.
Until version 4.0, Filter Forge had no way of organizing filter complexity or abstracting it away. To simplify the creation of complex filters, Filter Forge 4.0 introduces groups that let you “package” reusable parts of the filter tree into custom-made components with user-definable inputs and parameters!
Filter Forge 4 introduces a new Loop component that adds a whole new dimension to filter creation. It brings two key concepts of programming – nested loops and recursions – into a visual environment of Filter Forge, in a way that doesn't require you to write any code. Arguably, this is the biggest addition to Filter Forge since version 1.0 in terms of image generation abilities.
To be eligible for a free copy, please keep in mind the following requirements:
Before you install the beta, please review the system requirements and supported host applications.
This is really a fantastic piece of software, I highly recommend everyone checking it out if you're into pattern/texture map creation.
Neil Blevins
Technical Director
Feature Films
www.neilblevins.com
Filter Forge is an excellent filter creation tool with a strong community spirit that will enhance your Photoshop creations.”
Nick Mead
Reviewer
en.softonic.com
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”
Bob Nolin
www.digitalimagemagazine.com